GAME ONE: WARHAMMER FANTASY
OPPONENT: REX FOOTE
POINTS LIMIT: 2400
SCENARIO: BLOOD AND GLORY
a great laughing point in the game, as the lone Waywatcher oh so nearly killed the Kharibdyss in close combat, what a battler |
A very empty movement tray. Due to a lack of built Hydras (i will be borrowing my good friend Hermans for the event) a few spare bases had to make do. |
RESULT: DASTARDLY VICTORY!
GAME TWO: FLAMES OF WAR
OPPONENT: JAYDEN HOWELL
POINTS LIMIT: 1450 EARLY WAR
SCENARIO: HOLD THE LINE
Jayden is popping his competitive cherry and jumping into the early war tournament at Call To Arms, taking the Imperial Japanese infantry division that he commissioned me to paint for him. Unfortunately my Finnish infantry division is no where near completed, let alone fully painted, so a good friend loaned me his Germans to fill out bases. the sides where...
Japanese 7th Hohei Division (fearless/veteran)
HQ with division banner
2 Hohei infantry platoons with 3 squads, 3 light mortars and banners
1 Hohei machine-gun platoon with 4 machine-guns
1 Hohei battalion gun platoon with 2 type 92 70mm guns and no spotter
1 Medium sensha platoon with 5 Chi-Ro medium tanks and 2 type 94 tankettes
My sexy ass anti-tank platoon, who ran after being thoroughly shot up |
Finish Jalkaväkikompanie (confident/veteran)
HQ
2 Jalkaväki platoons with 4 squads and a close defence command squad
1 Jalkaväki machine-gun platoon with 4 machine-guns
1 Jalkaväki mortar platoon with 4 tampala mortars
1 Jääkäri scout platoon with 3 squads and a close defence command squad (fearless/veteran)
1 Jalkaväki tank hunter platoon with 2 boys anti-tank rifles, two close defence rifle teams and a close defence command squad
1 Jalkaväki anti-tank platoon with 2 45 PsTK/37 guns
1 Anti-aircraft platoon with 2 40ItK/38 guns
1 Artillery platoon with 4 76 K/02 guns
Fokker CX sporadic air support
Oh dear, that is alot of infantry facing the thin white line |
This game ended fast. As the defender I had delayed reserves so only started with one Jalkaväki platoon (with combat attached machine guns), the Jääkäri scouts, the Anti-air guns and the Artillery on the field. Having to deploy first, and since he won if he could hold one of the two objectives, meant I had to scatter my forces. In the end he piled everything in the corner and threw them forward in one great wave, crashing over the hill in the pre-dawn assault. I was allowed to ambush two units, but foolishly only held the Anti-tank squads back, wanting to see where he would place the tanks. in the end the man of the match for me was the AA guns, that brutalised his tanks as they crested the ridge behind the objective, but it was not enough. The Japanese juggernaut smashed it's way over both the Jalkaväki squad and the objective, holding it against a counter attack by the Jääkäri. dawn broke on the very last turn, turn 4. I had not received any reserves.
Game face on, but little I could do about those gorgeous little buckets |
GAME THREE: WARMACHINE/HORDES
OPPONENT: SAM CAMPBELL
POINTS LIMIT: 35
SCENARIO: INCURSION
Chris Otton is hosting a second escalation league at the Kapiti Wargames Club, so both me and Sam decided to crank out some miniatures and have a go (I had just made a very good purchase of older miniatures from a colleague of my Mother, so was looking to blood them). The sides were...
Sam: Trollbloods
Madrak Ironhide
1 Troll Axer
2 Troll Impaler's
5 Trollkin Champions
10 Trollkin Fenblades
Krielstone Bearer and scribes
Fell Caller solo
Nick: Circle Orboros
Grayle Farstrider
1 Feral Warpwolf
1 Razorwing Griffon
1 Argus
10 Wolves of Orboros with command group
5 Tharn Ravagers with a Tharn Chieftain
Reeve's of Orboros solo
2 Gallows grove's
end of Sams first turn, just before my first moves. for those who want to know the far objective was the one that disappeared |
RESULT: INDETERMINATE
So at the end of five hours back to back games with little break, I was 1-1 with 1 draw. Pretty much my usual fare in this situation but with room for improvement.
111, surely some sort of sign or lucky omen!!
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