And so it was that on ANZAC day, Thursday the 18th of April, two generals did once again clash in an epic game of their own devising. Herman "the horrible" Van Kradenburg led a detachment of Dark Elves in an attempt to sneak attack an Empire town defended by the (almost oblivious) troops of Nicholas (new dice needed) Jebson. going in i had hoped i had got the balance just right on the game, and felt both sides, though the Empire was at a pretty obvious disadvantage in the first round (i posted lasted week on the rules that we would be playing) had a strong chance of coming out on top. the lists went as follows:
HERMAN THE HORRIBLE'S 2000 POINTS OF DARK ELVES
Crone Helebron (oh yes, i did not realize till too late but it was she)
Noble BSB with crimson death and 2+ armour save item
Sorcerous lvl 2 with shadow and the tome of furion
Sorcerous lvl 2 with shadow and the cloak of extra dice
30 odd Corsairs with repeater hand bows and the frenzy banner
25 odd witch elves
15 repeater crossbowmen
5 shades
5 shades
repeater bolt thrower
a very small force but packing a few surprises
NICHOLAS THE UNLUCKY'S 2000 POINTS OF EMPIRE
General of the empire with sword of might, shield, full plate, 4+ ward and crown of command
Captain BSB with full plate, shield, lance and barded steed
Warrior priest with heavy armour and great weapon
Amber wizard lvl 2 with a dispel scroll
Bright wizard lvl 1
30 Halbardiers with 5 archers
24 Free company
21 Free company
20 Archers
25 Flagellants
9 Inner circle knights of the white wolf
Hellblaster volley gun
also because of a cock up in sending my list to Herman to get the miniatures ready the page with the archers and flagellants never turned up, so some crossbowmen and executioners went rogue to make up numbers
THE BATTLE FIELD
with the Volley gun minus its crew and the archers in the tower, the empire were as ready as they were ever going to be so, roll on the start of the game
"good luck mate"
TURN 1
The Dark Elves came sweeping onto the field, all units (even the artillery) pushing up the beachhead in order to exploit the lack of Empire soldiery to oppose them. and with magical superiority the Dark Elves rolled a 10 for the winds of magic, this was going to hurt.
the elves arive on the beachhead... |
while the shades slip silently out of the woods |
by the end of the phase however, the archers had only lost 3 men (thanks to the templates on buildings rule) and had been reduced to WS, BS, and Int of 1. however the cost was high as a miscast cost both sorcerous's a wound. roll on the shooting phase and 18 corsairs level their crossbows at the archers and...
do absolutely nothing
the empire then retaliates and, with only the archers on the field, can do very little. however 17 shots at BS 1 still manage to kill 2 of the corsairs even with their sea dragon cloaks
TURN 2
the corsairs charged the building, knowing that their sheers weight of attacks should slaughter the pathetic archers opposing them. the shades also charge the unmanned artilery hoping to take it out before it can be used, but fails the charge by 1".
close, but so far away |
the bolt thrower set up and the crossbowmen and witch elves push up once again to the border of the town. the magic phase rolled around and Herman utters the "oh god!" as the pit is cast once again on a miscast, killing one of the archers. disastrously for the dark elves an 8 is rolled for the second time and with no way to save it both sorcerous's are killed by the murderous backlash, leaving the Dark Elves with no magical support just as the empire are set to arrive
how will the empire cope, tune in for the second exciting installment... well pretty much immedietly.
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